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Great
Transitions: Preparing Adolescents for a New Century
Chapter
Seven: Redirecting the Pervasive Power of the Media
The adolescent's world cannot be understood without considering
the enormous power of the mass media, especially television, but
also movies and popular music. Together with the increasing penetration
of cable television, videocassette recorders, and computers in American
homes and schools, these electronic conduits for programming and
advertising have become strong competitors to the traditional societal
institutions in shaping young people's attitudes and values.
Even greater media influences may emerge as the United States develops
a high-speed global "information superhighway," capable
of combining different information technologies into a single medium
of communication. As the potential--both positive and negative--of
these new media unfolds, it seems likely that cyberspace will have
the capacity to transform education, health care, and many other
vital aspects of life.
For the near future, however, television's cheaper price, accessibility,
and convenience virtually guarantee its dominion in American homes
and much of the world.
Adolescents unquestionably spend a great deal of time watching television:
twenty-two hours a week on average, and for some individuals as
many as sixty. Television viewing peaks around age twelve and then
declines through the later teen years relative to competing media,
such as radio and music, and social life. The question of what young
adolescents are learning from the media, particularly television,
should therefore be of the deepest concern to families and communities.
THE
IMPACT OF TELEVISION ON YOUNG ADOLESCENTS
Our understanding of television's role in shaping adolescents' psychological
and cognitive development is still incomplete, but certain of its
effects on children have been established from research. We know,
for example, that passive consumption of commercial television can
lead to attention deficits, nonreflective thinking, poor decision
making, and, in some young minds, confusion between external reality
and packaged representations. There is, moreover, a negative relationship
between heavy viewing of entertainment television and academic achievement,
notably on reading tests. Furthermore, the evidence is considerable
that heavy viewing of gratuitously violent content on television
contributes to aggressive feelings and behavior.
Adolescents who spend more than five hours a day sitting in front
of the television set are more likely to become obese than their
counterparts who watch less than an hour. Heavy television viewers
are not only less active, they tend to consume the same food products
displayed on the screen, which are high in sugar, fat, and sodium.
Alternatively, in some girls, the ideal of thinness portrayed in
TV programs can contribute to the development of eating disorders
such as bulimia and anorexia.
There is arguably an opportunity cost in the amount of time spent
in solitary, passive television watching. Teenagers glued to the
television set are not participating in social or cultural events,
excursions, and outdoor games or church, school, or musical groups;
they are not engaged in creative activities such as writing or improving
a skill.
TAPPING
THE MEDIA'S CONSTRUCTIVE POTENTIAL
Despite the media's frequently cited negative influences, their
potential to affect adolescents' lives for the better is great indeed.
Even if, as now used, television, videocassettes, music videos,
and radio are often a distraction from school and other learning
opportunities, they can also be powerful tools for teaching a wide
range of cognitive and social skills. They can provide examples
of compassionate understanding, nonviolent problem solving, and
decent intergroup relations. They can portray human diversity while
highlighting shared experience. They can model examples of healthy
development in childhood and early adolescence that increase public
understanding of what it takes to raise competent youth.
To improve the constructive role of the mass media in fostering
the education and health of young adolescents, the Carnegie Council
suggests the following measures:
Increase
Media Literacy for the Information Age
Adolescents currently represent a $230 billion annual consumer market
for products and are aggressively targeted by advertisers. The capacity
of young adolescents to make sense of the commercial messages they
receive from this array of powerful influences, and to counter social
or peer norms that reinforce health-damaging messages, is essential
to their development. Parents, schools, and community organizations
should initiate discussions with young people about the mass media
and imbue them with critical habits of mind so they can be informed
and effective users of technology, restoring personal control.
Media literacy is a required part of the language arts curriculum
for grades seven through twelve in Great Britain, Canada, Australia,
and Spain. In contrast, teacher education, curricula, and community
centers aimed at fostering media literacy in the United States are
in their infancy. The state of New Mexico has adopted media literacy
as a basic skill and pioneered a comprehensive media literacy program
from kindergarten through grade twelve. North Carolina has included
media literacy in both its English and information skills curricula.
Efforts such as these deserve widespread consideration by families,
schools, and youth-serving organizations as an integral part of
education for democratic citizenship.
Foster
Cooperative Consultations with the Entertainment Industry
Efforts to bring together media professionals on a regular basis
with experts in health, education, and adolescent development to
discuss responsible depictions of sexuality and violence have made
some headway, largely through the efforts of Mediascope, Advocates
for Youth, and similar public interest organizations. As a result
of such outreach efforts, the television and movie industry has
virtually eliminated cigarette smoking from the screen, and the
news media have introduced informative segments on the benefits
of healthy diets and physical exercise. Mediascope is developing
an ethics curriculum on violence to be used in courses that train
film students. It is also issuing annual reports to help consumers
make more informed choices about what they and their families watch.
Additionally, prosocial television programs aimed at adolescents,
such DeGrassi Junior High and In the Mix, have made
serious efforts to address family conflict, emotional and physical
abuse, drug abuse, AIDS, depression, and sexuality.
Build
Use of Media into Health Promotion Campaigns
The use of media in the dissemination of health information has
been shown to increase the effectiveness of comprehensive health
promotion initiatives. Through public service announcements, kits
on weight loss and smoking cessation, educational programming, and
the like, media strategies in some community wide health promotion
campaigns have helped to prevent cardiovascular disease, reduce
the consumption of legal and illegal drugs, and build community
norms for healthy behavior.
Promote
Self-Regulation by the Entertainment Industry
Despite three decades of public debate, films, television, and certain
forms of music have become increasingly more violent and often demeaning
of women and other groups. Although there has been some recent curtailment
of such practices, in the absence of strong public demand for change
there will likely be little appreciable advance in the deglamorization
of sex and violence. The Federal Communications Commission requires
television stations to broadcast educational children's programming
as a condition of license renewal. The regulations do not include
standards for programming content or for the number of broadcast
hours involved. Some public interest groups are currently seeking
measures requiring stations to broadcast seven hours of children's
educational programming a week.
In response to public pressure and debate, media organizations may
well begin to adopt self-regulatory strategies in order to avoid
further regulation by government. Both the television cable networks
and the video game industry, for example, have unveiled rating systems
and advisories that will allow parents more control over what their
children watch. The Motion Picture Association of America has reacted
to public concern by releasing, for the first time, limited explanations
of the reasons for its ratings of individual films. In addition,
new technologies are being developed that could enable consumers
to block out shows with specific unwanted content.
Ensure
Equitable Access to the New Information Technologies
The emergence of a new digital electronics world via the information
superhighway will provide unprecedented opportunities to shape policies
and practices that ensure the equitable access of all children and
adolescents to the highest-quality educational programs. Widespread
public education about the positive potential and the negative consequences
of leading-edge communications technologies and software aimed at
youth must, therefore, become a high priority for advocates of healthy
youth development.
The flow of personal computers into American homes and schools,
furthermore, should provide new opportunities to create programs
that are both educational and engaging. Health and educational professionals
should act now to collaborate with software designers in developing
interactive programs that offer young people rewarding learning
experiences.
In sum, the media and entertainment industries, through their programs
and in other ways, could do much to enhance the learning, competence,
and character of young adolescents. They could work with families,
schools, and other key institutions to encourage health-promoting
practices and provide positive role models for future generations
of youth who will look to the media for the directions their adult
life might take.
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to Chapter 8
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